From Music Industry to Game Audio: A Graduate's Journey with Wwise

In this video, I sit down with Sienna, a recent music industry graduate who has transitioned into game audio, to discuss her experiences and insights into entering the game audio industry. Our conversation covers her journey from traditional music production to game audio middleware like Wwise, her experience with Audio Kinetic's Strata subscription service, and her valuable internship at Sound Lab in LA. Sienna shares candid perspectives about the challenges of finding opportunities in game audio and the importance of being proactive in learning and developing a diverse skill set.

Throughout our discussion, we dive into practical advice for aspiring game audio professionals, particularly those who might not have access to formal education programs. Sienna emphasizes the importance of hands-on experience with tools like Wwise, Unity, and Unreal Engine, and discusses the value of networking within the industry. She also highlights valuable resources like Power Up Audio's Reel Talk series for portfolio development, and shares insights about the current state of the game audio industry, including the importance of being multifaceted in your skill set given the industry's competitive nature.

Next
Next

Headitude: The Best Head Tracking Solution for Audio Production?