How About Apple Spatial Audio on Windows?
This video addresses a variety of questions from viewers about spatial audio, binaural rendering, and room correction. I explain why Apple's Spatial Audio is currently limited to macOS due to technical reasons and the need for a software development kit. I also discuss the challenges of binaural rendering, particularly when an individual's head and ear geometry don't conform to the standard head-related transfer function (HRTF) used in binaural plugins, leading to an incorrect perception of the soundstage.
Additionally, I share my experience with various monitoring systems and the effectiveness of the Dirac system in the MiniDSP Flex. I also highlight the growing trend of audio interfaces with built-in room correction features. Finally, I clarify a previous statement about the relationship between speaker placement and room modes, emphasizing that the listener's position relative to room modes is what matters most.