Headitude: The Best Head Tracking Solution for Audio Production?
In this video, I demonstrate how to set up and use Headitude, a free macOS application that captures head tracking data from Apple AirPods and guides you through integration with both Dolby Atmos Renderer and Cubase/Nuendo. I explain the unique features of Headitude, including its position maintenance and flexible OSC message formatting, while showing how Windows users can benefit from this setup by using an Apple Silicon Mac as an audio interface.
What Should I Cover in 2025? Future Topics for Immersive Audio
In this video, I share six topics I've been planning to cover on my channel, including YouTube 360 video creation, the WitMotion head tracker, Vienna Symphonic Library's MIR Pro 3D plugin, Audiokinetic Strata, the Zoom H3-VR Ambisonics microphone, and the Mach1 spatial audio SDK.
How to Start Making Dolby Atmos Music for Free (Complete Beginner's Guide)
In this video, I show you how to get started with Dolby Atmos music production using free tools, demonstrating a complete workflow with Reaper and the Fiedler Audio Dolby Atmos Composer Essential plugin. I walk through everything from basic setup to exporting master files, and even show how to achieve accurate monitoring using headphones with head tracking technology, making Dolby Atmos production accessible without requiring an expensive studio setup.
Stemcell 2: Game-Changing Spectral Multichannel Ducking Plugin (Unless You Use Reaper)
In this review, I examine Stemcell 2, a multi-channel stem processor from The Cargo Cult that offers unique spectral ducking capabilities but suffers from significant limitations in Reaper due to its automatic channel layout detection inherited from its Pro Tools origins. While the plugin shines in DAWs like Studio One and could be valuable for film and TV audio work, its high price point and compatibility issues make it worth testing thoroughly before purchase, with Reaper users potentially better served by alternatives from Waves or PSP AudioWare.
Ground Control Sphere V2: Brilliant Update, One Big Problem
In this video, I explore version 2 of Ginger Audio's Ground Control Sphere, a virtual monitoring application for immersive audio that brings new features including a redesigned interface, multiple audio interface support, improved bass management, and deeper Apple Spatial Audio integration with AirPods head tracking. While the update significantly improves upon version 1, I discovered some workflow issues with the AirPods integration, though the software remains a powerful tool for immersive audio monitoring on Mac systems.
Redefining Multi-Channel Audio in the IEM Space | Qudelix T71 System Review
In this video, I explore Qudelix's innovative audio lineup, including the popular 5K Dongle DAC and the groundbreaking T71 system - the world's first portable DAC capable of true 7.1 surround sound output. I'll take a deep dive into the T71 IEMs' unique approach to spatial audio using physical driver positioning, and reveal why its unprecedented driver-level EQ customization might be even more revolutionary than its surround sound capabilities.
Do You Really Need Special Headphones for Binaural Audio? | Sony MDR-MV1 Review
In this detailed comparison of the Sony MDR-MV1 headphones against the Ollo Audio S5X and Sennheiser HD490 Pro, I discover that the concept of "binaural-optimized headphones" might be oversold, as all three high-end headphones perform nearly identically for binaural audio, suggesting that buyers should focus more on personal comfort and sonic preferences rather than specific binaural capabilities.
I Couldn't Tell Reality from Virtual Mixing Studio | Sony 360 VME Review
In this video, I explore Sony's revolutionary 360 Virtual Mixing Environment (360 VME), a system that creates a personalized virtual studio experience through headphones by precisely matching your individual ear and head geometry, taking you through the sophisticated measurement process, software setup, and real-world applications, particularly in educational settings.
Ranking the Best 3D Audio Panners: My Top Picks for Immersive Sound
In this video, I review and rank my top 4 immersive panning plugins, breaking down their features, strengths, and limitations based on my personal experience. I also discuss an honorary mention and conclude with thoughts on the current state of immersive panning technology, inviting viewers to share their own opinions and experiences.
My Controversial Take on Dolby Atmos Music Production
In this video, I address comments and clarify misconceptions about my recent Dolby Atmos videos, emphasizing that while professional Atmos setups are expensive, hobbyists and semi-professionals shouldn't be discouraged from entering the Atmos production space. I explain that most consumers can't fully experience high-end Atmos productions due to limitations in their playback systems, so bedroom producers can start with more accessible setups and still create competitive Atmos mixes.
Move It Plugin Review: The Ultimate Surround Sound Tool or Overpriced Gimmick?
In this video, I review Move It by HAL, a new panning plugin for immersive and spatial audio production that offers more than just panning capabilities. While it has some innovative features, I discuss its usability issues, pricing concerns, and compatibility challenges with certain DAWs.
Virtuoso 2: The Swiss Army Knife for Binaural Audio Got an Update
In this video, I dive into the exciting new features of Virtuoso 2, the latest update to APL's popular binaural rendering plugin. From new HRTFs and enhanced head tracking to a customizable EQ and the ability to play Dolby Atmos master files in the standalone version, I'll guide you through the key improvements and discuss their potential impact on your audio workflow.
Getting Freaky With TB Equalizer Pro: A Plugin Review
In this video, we review ToneBoosters' Equalizer Pro plugin and utilize its unique 64-channel processing capability for generalized mid-side processing in immersive audio production.
Why Dolby Atmos Music at Home Is Always Worse Than in the Studio (No Matter What)
In this video I discuss the surprising truth about why your Dolby Atmos home setup, regardless of cost, can't match the Atmos studio experience due to little-known technical limitations in the delivery format.
Mastering Atmos Objects: The Smartphone Technique You Need to Know
In this video, I demonstrate how to use Sound Particles Space Controller with a smartphone to pan Dolby Atmos objects in Pro Tools, offering a unique and intuitive method for three-dimensional audio positioning despite some workflow limitations.
Digital Media Expert Reacts: Colt Capperrune's First Atmos Mix Video
In this reaction video, I analyze Colt Capperrune's video about his first Dolby Atmos mix, discussing key aspects of Atmos production, the importance of headphone optimization, and the challenges of creating immersive audio experiences for both studio and consumer environments.
Sound Particles InDelay: The Swiss Army Knife of Delay Plugins?
In this video, I review Sound Particles' InDelay plugin, showcasing its innovative features for both stereo and immersive audio production, while also discussing its strengths and potential areas for improvement.
Pro Tools Dolby Atmos Tutorial, Part 2: Working With the External Renderer
This video provides a comprehensive guide on using the external Dolby Atmos renderer with Pro Tools, covering two different methods of implementation, setup processes, exporting, and working with re-renders.
Pro Tools Dolby Atmos Tutorial, Part 1: From Stereo to 3D Sound in Minutes
This tutorial provides a comprehensive walkthrough on setting up and using the internal Dolby Atmos renderer in Pro Tools, covering everything from basic configuration to advanced features like track presets, live re-renders, and working with master files.
Why This Powerful Audio Tool Might Be Overkill for You
In this video, we explore AudioMovers' Omnibus 3 and its integration with Dolby Atmos and binaural rendering, revealing why this powerful tool might be overkill for many users' audio workflows.